Braham Area High School
Game Design
Instructor: Mr. Ferrin
Syllabus
Email Address: [email protected]
Course Description:
GAME:IT Learning Objectives, Standards & Skills
We take great pride in the fact that GAME:IT is not simply a terrific introductory level computer programming course, but a lot more. We not only focus on programming skills, but also on each discipline related to STEM (science, technology, engineering and math).
Using game design and development as the teaching vehicle, GAME:IT exposes your students to a wide range of concepts and technical skills in six separate areas that will greatly help them succeed in the future.
GAME:IT ‘s learning objectives were designed to align very closely with ISTE’s NETS for students and 21st Century Skills Technology Core Standards.
Rules & Expectations:
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I will be prepared and in my assigned seat when the bell rings.
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I will respect others’ rights and their property through my words and actions
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I will take excellent care of the classroom equipment and furnishings
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I will use the computers for course appropriate activities
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I will come to class with a good attitude and put forth my best effort
Evaluation:
Assignments
Projects
Tests/Quizzes
Participation
Grading Scale:
A 93-100 C 70-75
A- 90-92 C- 68-69
B+ 87-89 D+ 66-67
B 80-86 D 64-65
B- 78-79 D- 60-63
C+ 76-77
Coursework:
90% of the total points for this course are earned through assignments, projects, and tests/quizzes. Any assignment or project considered late may be turned in for half credit. However, late tests or quizzes are not permitted. Some circumstances may account for exceptions with prior approval from the instructor.
Correcting Irresponsible or Inappropriate Behaviors:
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Verbal reminder of the rule (move student if appropriate)
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Meet with instructor after class to discuss behavior
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Parent is contacted and student will create correction plan (during lunch or after school)
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Detention
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Failing Grade and Permanent removal from class
Note – Level of consequence may depend upon the severity of the disruption
Procedure and Routines:
Entering the Classroom
Ending the Class Period: